Jason Salavon’s piece “Color Wheel” is visually beautiful. Physically the viewer sees a beautiful presentation of colors through many images. You feel a sensation of summertime coming over you. The piece was created through many of images merged into one image creating an image that replicates a color wheel with many colors. The images creating the color wheel consist of things like lips, flowers, eye glasses, and human heads. I believe that the viewer can take that we are all from different places, believe in different things, own different things, but no matter what we are all the same and can relate in one way or another. Thus all the images of completely different things blending together into a larger image. This piece is effective in showing we are all equal in one sense. Especially today in our diverse world this piece does a great job in showing we are all similar.
The physical characteristics of Jeffrey Shaws Legible City is in its own class. It is a simulation of of many things – one of my personal favorite simulations in this piece is the simulation of riding a bike through Manhattan or even Amsterdam. The platform for Legible City is a stationary bicycle with a screen. The bicycle serves as your platform to ride a bike through these citites. The user can take a beautiful display from this and appreciate these cities through a different view. I personally believe this piece says a lot about the working class in New York City. Many people use bikes to travel to work, the store, or even just to travel around the city for sight seeing. Bikes are such an enormous piece of New York City that this piece does give that deeper meaning behind it rather than “riding a bike in a city” – I believe this piece is very effective in portraying a small piece of how hectic life in NYC truly is.
First I would like to start by saying I have always had a strong appreciation for a good video game. A game which could make you feel as if you are actually living the actual life of the animated player such as Call of Duty (a first person shooter game about war) or Grand Turismo (a high impact racing game). Feng Mengbo’s “The March: Restart” does an excellent job or portraying the real life user experience. By using two large displays the user feels the real life interaction that I personally appreciate more than the context of the game. The user can feel as if he is actually in the game in this piece. “Feng’s protagonist shoots coca-cola cans at his enemies against a surreal mash-up backdrop of everything from American flags to Communist big-character slogans, all while appropriating the textures and patterns of retro 2D video games” (http://hyperallergic.com/15898/feng-mengbo-long-march/). Feng is also using his techniques in this game to portray instances from 1950’s politics by using items like coke cans. I think that this piece is very effective as a interactive form of art hidden through a video game.
Luc Courchesnes “Landscape One” makes me feel like I am in a daze. Simply put while you are in Luc’s “One Landscape” you are literally virtually in Mount Royal Park’s natural setting. This piece of art is on a virtual video stage with 4 sides. This gives the user a virtual world experience. The user can feel a real life – real time experience as if they are in the natural setting of the park in Montreal. I believe in a broader sense the user realizes that we can experience natural settings in a virtual sense and it can still be “effective” as a beautiful setting. I personally believe this is a very effective piece of digital art as it serves a purpose in the virtual experience category.