CAD and CAM sculpture prototyping


Dan Collins’ Twister (2003)

The work is created by a set of data collected by a full body laser scanner. This scan allows data to be collected from an artists body from every angle in order to create very accurate 3d models.

The work was created to bridge the gap between the real-physical world and virtual space in two ways. Firstly the sculpture was created from a set of data, which resembles this connection. The idea of making a sculpture to resemble a person also helps to bridge the gap between the tangible and computers because the idea of creating a person brings a level of reality to the sculpture.

Combining the notion of data manipulation adds to this piece. The data points could be skewed and altered in order to create the effect of twisting shown in the piece. This play of data manipulation puts emphasis on the digital aspect of the piece as a result of the contrasting heavily accurately created legs of the sculpture.

CAD and CAM sculpture prototyping

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