Landscape One consists of four large video screens arranged to form a small room of sorts. Using a network of projectors, body detectors and touch-sensitive computers, the work sought to simulate the experience of being in Mount Royal Park in Montreal. Its meaning can be taken a number of ways. On the most basic level, it is a representation of the ways that technology can lower physical barriers of distance through immersion and interaction. A viewer who had never been to Mount Royal Park may find themselves closer than ever before. On the flip side, the work’s capacity for crafting a sensory experience is limited to two senses, namely the audio/visual, which could serve to highlight the artificiality of the digitized world. Experiencing life through the veil of technology has broadened our horizons in a multitude of ways, but it is not necessarily a substitution for in-person or tactile experiences.
In the broader scale, the work is an example of new media’s potential in the realm of interaction and augmented reality. And, as stated by Hope and Ryan, it exemplifies the hybridized new media art form, wherein works are compiled from several differing mediums to create a more involved whole.